Top Secret [ EDIT ]

This game has been retired! That means it's no longer being run.
This will be a game of TOP SECRET, the espionage role-playing game published by TSR, Inc. in 1981. You need not know the rules to join us, though if you do know them, so much the better. This will be less a campaign and more a series of adventures set in the 1980s. So if you're an old hand, welcome back! If the 80's are a mystery to you, then prepare to go back to a time before the Internet, an age of dial-up computer modems, good (or bad, depending on your tastes) music, and of course, the Cold War!

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Are you sure you want to retire this game?
It will be moved to the Retired Games drawer at the bottom of your Games list. You can come back here and unretire it later, if needed.
Any future posts in this game will not show up in the normal notification systems (e.g. Front Page, Latest Game Posts, or email) and will only be visible by manually checking the game's threads.


Character Creation begins with rolling six d100's or percentile dice. Each of these rolls is applied, in order, to the following attributes:

Physical Strength
Charm
Willpower
Courage
Knowledge
Coordination

These rolls are modified as follows:
01-25 +25
26-50 +15
51-70 +10
71-90 +5
91-00 +0

After applying modifiers, derive your secondary attributes in the following manner:
Offense = Coordination + Courage/2
Deception = Courage + Charm/2
Evasion = Charm + Coordination/2
Deactivation = Knowledge + Coordination/2
Life Level = Physical Strength + Willpower/10
Movement Value = Physical Strength + Willpower + Coordination
Observation = Willpower + Knowledge/2
Shock Resistance = Courage + Willpower/2

Finally, determine your tertiary attributes:
Hand-to-Hand Combat Value = Evasion + Physical Strength
Wrestling Value = Offense + Physical Strength
Surprise Value = Deception + Evasion
Perception = Courage + Observation/2

Once you have this much done, we'll cover the remainder in a thread in game.

All fractions are rounded to the nearest whole number!

Decks

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